![]() 12/23/2015 at 03:51 • Filed to: GT6 Custom Race Tracks, Benito Soliven | ![]() | ![]() |
Is it long enough?
Oh, BTW, here’s the rest of the circuit.
8.6 kilometers in total. From the last U-turn to Turn 2, it’s 2,953 meters. And from T9 to T12, exactly 2,300 meters. All that, flat-out, for a total of 5,253 meters on full throttle.
![]() 12/23/2015 at 03:53 |
|
The type of track that would never exist in real life because no one would have the balls to go all out in a car that was fast enough to not make it boring.
![]() 12/23/2015 at 03:59 |
|
That’s not my only track that I made using the editor.
![]() 12/23/2015 at 04:02 |
|
And besides, there’s three uber-quick left-handers sperad out on the sections I mentioned to keep drivers on their toes.
The banking setting was meant to be set to Very Steep, but I wouldn’t know he difference until this track gets uploaded to GT6.
![]() 12/23/2015 at 08:27 |
|
As much as I prefer Forza over GT, I will admit being able to build my own track would be cool.
I started my console racing addiction on GT, but moved to Forza when my PS2 died. I would still play Forza over GT because the variety of cars, mods, tuning, and especially their vastly superior painting tools.
![]() 12/23/2015 at 09:05 |
|
One of the most powerful features a racing game can ever have is a circuit maker and editor. The scan-a-track is a great addition to GT6’s editor, but I’ve yet to try it.
Anyway, what do you think of my circuit? Would you race in it?
![]() 12/23/2015 at 09:12 |
|
Looks like fun.
![]() 12/23/2015 at 09:15 |
|
Fun, as in 5 g of left-side acceleration fun?
![]() 12/30/2015 at 10:44 |
|
Might be part of the reason why Circuit de la Sarthe went from this:
To this:
The main reason being safety, of course.